![]() Papo & Yo is far from challenging, though gameplay sequences are fleshed out to a comfortable degree, each one with a moderate feeling of depth and reward. The latter, a dream-world substitute for alcohol, will send Monster into a fit of rage, changing the tempo of the game considerably as players are forced to solve puzzles and avoid being attacked at the same time. This is done through a combination of environmental puzzles and the use of bait which, in this case, happens to be coconuts and frogs. To progress from one puzzle to the next, players will also need to trick Monster into performing certain actions as well as getting him to move into specific outlined areas. Stiff animations give Papo & Yo the appearance of a sub-par platformer though the game actually handles well, allowing a decent amount of precision when traversing in-game environments.Įlementary platforming is only one part of the gameplay however. Players will need to use Quico’s mobility to leap from rooftop to rooftop and squeeze through narrow gaps to activate switches and manipulate the surrounding environment. Puzzles are often self-contained, area-specific objectives that occasionally overlap. Though there are a multitude of sections in which Quico explores the favela on his own, for the most part, Monster will remain in tow. Co-operative puzzle-centric gameplay is the backbone to Papo & Yo and in many ways lends itself to the game’s evolving narrative.
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